Preliminary Oculus Rift DK2 support
- Windows installer: 18.104.22.168190 Alpha, 25 Aug 2014.
- Mac OSX installer: Sorry, no Mac OSX installer this release.
This alpha version can be installed in addition to the current release version of the CtrlAltStudio Viewer: it is installed in its own directory and has its own Start menu entry. It can be installed over the top of the previous alpha.
Changes this version:
- Added positional head tracking support for the Rift’s camera.
- Added Ctrl+Spacebar command that zeroes Rift sensor orientation and tracking position.
- Added user warnings if Rift HMD or camera not found at start up.
Not implemented yet:
- Rift direct mode support.
- Basic shader support for Riftlook.
- Any UI support in Riftlook.
Oculus Rift usage:
- Oculus Runtime downloaded from https://developer.oculusvr.com/and installed.
- Oculus Configuration Utility used to update your DK2’s firmare if necessary.
- Oculus Configuration Utility used to measure your inter-pupillary distance.
- Rift Display Mode set to “Extend Desktop to the HMD”.
- Windows displays configured to have the Rift display extend the desktop and display in landscape orientation. Note: Orientations shown in Windows Control Panel and NVIDIA Control Panel may differ.
- Viewer configured to be in windowed mode, i.e., make sure Preferences > Graphics > General > Fullscreen mode is not ticked.
- Advanced Lighting Model turned on: Preferences > Graphics > General > Advanced Lighting Model.
- Oculus Rift output turned on: Preferences > Graphics > Display Output > Oculus Rift. And restart the viewer.
- Start the viewer and use the Windows key + right arrow twice to move the viewer window onto the Rift’s display.
- Ctrl+Alt+3 then makes the window fullscreen and switches into Riftlook view.
- Dismiss the health & safety warning by pressing a key. (It will go away after a few seconds. This “feature” is built into the Rift display driver and cannot be easily altered at present. It does go away automatically after a couple of seconds the second and subsequent times you toggle into Riftlook.)
- To “zero” your orientation and positional tracking location press Ctrl+Spacebar.
- To exit Riftlook and move the viewer window back to your main display: Ctrl-Alt-3 then Windows + left-arrow.
- To improve your frame rate, reduce your draw distance and/or turn shadows off.
Further Rift tips:
- If using Windows 7 and you’re experiencing juddering, try turning off Windows 7’s Aero. [Phoenix]
- Setting your Rift to be your primary monitor may also reduce judder. [Estelle Pienaar]
- Disabling DK1 Legacy App Support in the Rift Display Mode may also reduce judder.
- While it’s best to run your Rift at 75Hz if you can, if you’re experiencing judder then running it at 60Hz may help.
- Set your Rift display to 75Hz if you can: Control Panel > Display > Screen Resolution > Advanced Settings > Monitor.
- If you have a stereoscopic 3D system, you may need to disable stereoscopic 3D display in order to stop the Rift’s display rate being reduced from 75Hz to 60Hz. [Estelle Pienaar]
- If you have an NVIDIA graphics card, adding an entry for the viewer in the NVIDIA Control Panel 3D Settings and setting the preferred refresh rate to unlimited may let your Rift run at 75Hz without needing to make it your primary monitor. [Phoenix]
- Make sure you don’t have Preferences > Graphics > Rendering > Limit Framerate enabled.
Stereoscopic 3D, variable walk & fly speed, Xbox 360 controller, and Kinect for Windows should work the same as in the previous release version.
Based on Firestorm 4.6.5 code and built using the Oculus Rift SDK 0.4.1 Beta and Kinect for Windows SDK 1.8. Many thanks to the Firestorm team for providing their codebase.