Oculus Rift, Stereoscopic 3D, Variable Walk & Fly Speed, Kinect for Windows
If you have a previous version of the CtrlAltStudio Viewer installed it is recommended that you do a clean install (use “CtrlAltStudio Viewer” instead of “Firestorm” in the directory names).
Changes this version:
- Updates per Firestorm 4.6.1 (fitted mesh, request teleport, SL share, …)
- Updates per Firestorm 4.5.1 (materials, CHUI updates, new particle effects, …)
- Fixed turning off Basic Shaders while in Riftlook messing up display.
- Fixed Kinect fly-up and fly-down gestures sometimes being swapped when shouldn’t be.
- Removed –riftlook command line option which wasn’t working properly.
- PC configured to have the Rift display duplicate the PC display.
- Viewer configured for Oculus Rift output — Preferences > Graphics > Display Output.
- Viewer configured to run full screen — Preferences > Graphics > General.
- Basic Shaders or better turned on (Advanced Lighting Model recommended) — Preferences > Graphics > General.
- Also recommended is turning Antialiasing on (requires Advanced Lighting Model) — Preferences > Graphics > Hardware Settings.
- A viewer restart is required after changing Display Output and Full Screen settings.
- Configure Rift-specific options as desired — Preferences > Graphics > Display Output.
- To display avatar toasts in the Rift — Preferences > Chat > General > Show chat in bubbles above avatars.
- Toggle in and out of “Riftlook” mode by clicking on the “3D” toolbar button or typing Ctrl-Alt-3. You can also Esc output of Riftlook.
- Configure stereoscopic 3D output in Preferences > Graphics > Display Output.
- Configure your graphics driver and monitor to suit your stereoscopic 3D hardware.
Variable walk & fly speed:
- Configure “Walk speed” in Preferences > Move & View > Movement.
- Keyboard shortcuts Ctrl-PgUp and Ctrl-PgDn increase and decrease walk / fly speed.
- When using a SpaceNavigator, speed depends on how much pressure you apply to its knob.
Kinect for Windows:
- Install either the Kinect runtime or the Kinect SDK.
- Enable and configure in Preferences > Move & View > Movement.
See the 1.2 Release page for more details and tips.
- The menu bars and toolbar aren’t displayed in Riftlook.
- Right-clicking on objects in Riftlook always displays the context menu in list form rather than pie form, even if “Use Pie Menu” is configured in the preferences.
- Improper display during teleport while in Riftlook.
- Flickering objects at the edge of the Riftlook screen.
- Variable walk / fly speed doesn’t work properly in OpenSim 0.7.6: walking is always at normal speed and flying is suttery.
- Variable walk / fly speeds can be a bit jerky at slower speeds, and the avatar doesn’t necessarily animate smoothly.
- Kinect for Windows control is available only on Windows builds.
Based on Firestorm 4.6.1 code and built using the Oculus Rift SDK 0.2.5 and Kinect for Windows SDK 1.8. Many thanks to the Firestorm team for providing their codebase and to Cinder Roxley for the Mac OSX installer.