The 1.1 viewer series enable you to have a look around in Second Life and OpenSim with your Oculus Rift headset. This release provides a few miscellaneous additions and fixes to the previous alpha. For discussion of this release, see the blog post.
- Windows: 220.127.116.11412 Alpha 8, 10 Feb 2014.
If you have a previous 1.1 alpha installed then you can install this release over the top. If you have a 1.0 version of the CtrlAltStudio Viewer installed it is recommended that you do a clean install.
Changes this version:
- Added slider to control speed at which turning head in Riftlook turns avatar (if “head turns avatar” option is selected).
- Added option to set display output to 120Hz for stereoscopic 3D. Useful if you have shutter glasses and want to only display at 120Hz when you use the viewer.
- Added variable avatar walk / fly speed for SpaceNavigator proportional to pressure applied to knob (i.e., similar to SpaceNavigator flycam control) up to the maximum configured walk speed. Adjusted SpaceNavigator default values to suit.
- Updated the GPU table to better support further graphics cards.
Rift setup and usage:
- PC configured to have the Rift display duplicate the PC display.
- Viewer configured for Oculus Rift output — Preferences > Graphics > Display Output.
- Viewer configured to run full screen — Preferences > Graphics > General.
- Basic Shaders or better turned on (Advanced Lighting Model recommended) — Preferences > Graphics > General.
- Also recommended is turning Antialiasing on (requires Advanced Lighting Model) — Preferences > Graphics > Hardware Settings.
- A viewer restart is required after changing Display Output and Full Screen settings.
- Configure Rift-specific options as desired — Preferences > Graphics > Display Output.
- To display avatar toasts in the Rift — Preferences > Chat > General > Show chat in bubbles above avatars.
- Toggle into “Riftlook” mode by clicking on the “3D” toolbar button or typing Ctrl-Alt-3.
- Move your head to look around. Use the arrow or WASD keys to move about.
- Exit from Riftlook mode with Esc or Ctrl-Alt-3.
- If you want to start up in Riftlook automatically immediately after logging in, add “–riftlook” to your command line.
- To use Kinect for Windows you’ll need either the Kinect runtime or the Kinect SDK installed.
- The menu bars and toolbar aren’t displayed in Riftlook.
- Right-clicking on objects in Riftlook always displays the context menu in list form rather than pie form, even if “Use Pie Menu” is configured in the preferences.
- Improper display during teleport while in Riftlook.
- Flickering objects at the edge of the screen.
- Variable walk / fly speed doesn’t work properly in OpenSim 0.7.6: walking is always at normal speed and flying is suttery.
- Variable walk / fly speeds can be a bit jerky at slower speeds, and the avatar doesn’t necessarily animate smoothly.
- Kinect for Windows control is available only on Windows builds.
Based on Firestorm 4.4.2 code and built using the Oculus Rift SDK 0.2.5 and Kinect for Windows SDK 1.8. Many thanks to the Firestorm team for providing their codebase and to Cinder Roxley for providing the Rift SDK packaging.