The 1.1 viewer series enable you to have a look around in Second Life and OpenSim with your Oculus Rift headset. This release provides a few miscellaneous additions and fixes to the previous alpha. For discussion of this release, see the blog post.
- Windows: 220.127.116.11389 Alpha 6, 2 Dec 2013.
If you have a previous 1.1 alpha installed then you can install this release over the top. If you have a 1.0 version of the CtrlAltStudio Viewer installed it is recommended that you do a clean install.
Changes this version:
- Added separate Riftlook specific settings for enable context menus and showing avatar in Riftlook (instead of Riftlook reusing mouselook settings). See Preferences > Graphics > Display Output tab.
- Added menu items Avatar > Movement > Walk Faster and Walk Slower with associated keyboard shortcuts Ctrl+PgUp and Ctrl+PgDn to change avatar’s walk speed on the fly.
- Added option to swap Kinect’s “fly up” and “fly down” arm gestures.
- Changed the “Turn avatar around when walking backwards” option to be under the “Walk speed” control in the Avatar > Move & View > Movement tab instead of in the Avatar > Move & View > Firestorm tab.
- Fixed tap-tap-hold of arrow key not making avatar run.
- Fixed right-click scroll wheel zoom in Riftlook.
- Fixed not being able to turn off mouse moving Riftlook view horizontally only without restarting.
- Fixed the Kinect sensitivity controls to display as disabled when first displayed and in non-Windows builds.
Rift setup and usage:
- PC configured to have the Rift display duplicate the PC display.
- Viewer configured for Oculus Rift output — Preferences > Graphics > Display Output.
- Viewer configured to run full screen — Preferences > Graphics > General.
- Basic Shaders or better turned on (Advanced Lighting Model recommended) — Preferences > Graphics > General.
- Also recommended is turning Antialiasing on (requires Advanced Lighting Model) — Preferences > Graphics > Hardware Settings.
- A viewer restart is required after changing Display Output and Full Screen settings.
- Configure Rift-specific options as desired — Preferences > Graphics > Display Output.
- To display avatar toasts in the Rift — Preferences > Chat > General > Show chat in bubbles above avatars.
- Toggle into “Riftlook” mode by clicking on the “3D” toolbar button or typing Ctrl-Alt-3.
- Move your head to look around. Use the arrow or WASD keys to move about.
- Exit from Riftlook mode with Esc or Ctrl-Alt-3.
- If you want to start up in Riftlook automatically immediately after logging in, add “–riftlook” to your command line.
- To use Kinect for Windows you’ll need either the Kinect runtime or the Kinect SDK installed.
- The menu bars and toolbar aren’t displayed in Riftlook.
- Right-clicking on objects in Riftlook always displays the context menu in list form rather than pie form, even if “Use Pie Menu” is configured in the preferences.
- Improper display during teleport while in Riftlook.
- Flickering objects at the edge of the screen.
- Variable walk / fly speed doesn’t work properly in OpenSim: walking is always at normal speed and though flying speed can be varied somewhat it is much more jerky than in Second Life.
- Variable walk / fly speeds can be a bit jerky at slower speeds, and the avatar won’t necessarily animate smoothly.
- Kinect for Windows control is available only on Windows builds.
- SpaceNavigator control doesn’t work at slowest walk speed setting. And at slow walk speed settings movements are particularly jerky.
- SpaceNavigator control doesn’t vary walk speed with offset from zero position.
Based on Firestorm 4.4.2 code and built using the Oculus Rift SDK 0.2.5 and Kinect for Windows SDK 1.8. Many thanks to the Firestorm team for providing their codebase and to Cinder Roxley for providing Mac OSX code changes and Rift SDK packaging.