The 1.1 viewer series enable you to have a look around in Second Life and OpenSim with your Oculus Rift headset, but they don’t provide any UI. This release adds some enhancements and fixes to the previous alpha.
If you have a previous alpha installed then you can install this release over the top. If you have a 1.0 version of the CtrlAltStudio Viewer installed it is recommended that you do a clean install.
Changes this version:
- Added looking around with the Rift in 3rd person view.
- Improved the mouse click coordinates in Riftlook 3rd person view.
- Improved the mouse coordinates used for manipulating object editing controls.
- Fixed projected light not being rendered correctly.
- Fixed bad display with only Basic Shaders turned on.
- Fixed Rift fullscreen resolution erroneously being used for normal and stereoscopic 3D fullscreen resolution.
- Updated building to use autobuild with Oculus Rift SDK. *
- Added Mac OSX building with the Oculus Rift SDK. *
* Many thanks to Cinder Roxley.
Setup and usage:
- PC configured to have the Rift display duplicate the PC display.
- Viewer configured for Oculus Rift output — Preferences > Graphics > Display Output.
- Viewer configured to run full screen — Preferences > Graphics > General.
- Basic Shaders or better turned on (Advanced Lighting Model recommended) — Preferences > Graphics > General.
- Also recommended is turning Antialiasing on (requires Advanced Lighting Model) — Preferences > Graphics > Hardware Settings.
- A viewer restart is required after changing Display Output and Full Screen settings.
- Toggle into “Riftlook” mode by clicking on the “3D” toolbar button or typing Ctrl-Alt-3.
- Move your head to look around. Use the arrow or WASD keys to move about.
- Exit from Riftlook mode with Esc or Ctrl-Alt-3.
- The screen coordinates used by your mouse when selecting a target to orbit about in 3rd person view or other operation are not exact; they’re best towards the centre of the image.
- Flickering objects at the edge of the screen.
Based on Firestorm 4.4.2 code and built using the Oculus Rift SDK 0.2.4.b. Many thanks to the Firestorm team for providing their codebase and to Cinder Roxley for providing Rift SDK packing, Mac OSX code changes, and Mac OSX installer.