Alpha 8: A Few Miscellaneous Tweaks

New display output options

New display output options

This release makes a few miscellaneous changes to the viewer:

  • Added option to set display output to 120Hz for stereoscopic 3D. Useful if you have shutter glasses and want to only display at 120Hz when you use the viewer.
  • Added slider to control speed at which turning head in Riftlook turns avatar (if “head turns avatar” option is selected).
  • Added variable avatar walk / fly speed for SpaceNavigator proportional to pressure applied to knob (i.e., similar to SpaceNavigator flycam control) up to maximum of configured walk speed. Adjusted SpaceNavigator default values to suit.
  • Updated the GPU table to better support further graphics cards.

Download: Alpha 8, 10 Feb 2014. (Windows)

Release Notes

You can install this version over the top of a previous 1.1 alpha version.

Comments (8) Leave a comment

  1. Seanski

    I’ve just downloaded the viewer for windows…. Even if I select Oculus in the Graphics->Output settings of the viewer, the display still runs as normal. My headset is working perfectly, have tested it with the oculus config utility. Another odd thing is I get about 2 frames a second at best with the viewer even with advanced lighting turned off! My graphics card is an ASUS GeForce GTX Titan black 6 GIG on windows 7 with 32 GIG of system ram and an AMD 8 core processor, so I couldn’t upgrade my vid card even if I wanted to, it’s already one of the most powerful on the market atm :/

    1. David Rowe Post author

      Hi! First of all, if you have 1.1.8 installed try updating to 1.2.0: Note that a clean install is recommended.

      Then make sure you have set your PC and Rift up per the instructions at: … PC configured to have Rift duplicate PC display, … etc.

      Then toggling into Riftlook using the “3D” toolbar button or Ctrl-Alt-3 key combination you should see the “twin barrels” display required by the Rift on your monitor, and it will also be displayed in your Rift.

      If you still encounter an excruciatingly low frame rate then please contact me in Second Life. One or two people have encountered this and I want to get to the bottom of it / check that it’s fixed in the next version.

      1. Seanski

        I managed to get the viewer into Oculus Mode with CTRL+ALT+3 as you suggested, however frame rate is still super slow (1 frame a second). I also tried it on another much slower computer with an older ASUS GeForce GTX 670 and 16GIG of ram but framerate was exactly the same. Tried reducing Graphics to low in viewer settings and disabling all shaders, no improvement. I also tried running the viewer with no Rift attached, framerate didn’t improve.

        I usually run my Firestorm and Secondlife Viewers at Graphics level Ultra or Max and get the full sim available frame rate (45 FPS or so). I have both a 4K Samsung monitor and some Benq 1920×1080 LED monitors which I run at full rez without problems with other viewers… Quite often with Photoshop, Visual Studio and Blender running at the same time.

        Here’s a grab from the About section of your viewer incase it helps….

        CtrlAltStudio Viewer 1.2.0 (40751) Mar 24 2014 10:07:21 (CtrlAltStudio-Viewer-Release) with OpenSimulator support
        Release Notes

        CPU: AMD FX(tm)-8120 Eight-Core Processor (3120.93 MHz)
        Memory: 32732 MB
        OS Version: Microsoft Windows 7 64-bit Service Pack 1 (Build 7601)
        Graphics Card Vendor: NVIDIA Corporation
        Graphics Card: GeForce GTX TITAN/PCIe/SSE2

        Windows Graphics Driver Version:
        OpenGL Version: 4.2.0

        RestrainedLove API: (disabled)
        libcurl Version: libcurl/7.24.0 OpenSSL/1.0.1e zlib/1.2.5 c-ares/1.10.0
        J2C Decoder Version: OpenJPEG: 1.4.0, Runtime: 1.4.0
        Audio Driver Version: FMOD Ex 4.44.26
        Qt Webkit Version: 4.7.1 (version number hard-coded)
        Voice Server Version: Not Connected
        Settings mode: Firestorm
        Viewer Skin: Firestorm (Grey)
        Font Used: Deja Vu (96)
        Draw distance: 128
        Bandwidth: 500
        LOD factor: 2
        Render quality: High-Ultra (6/7)
        Texture memory: 512 MB (1)
        Built with MSVC version 1600

        1. David Rowe Post author

          Thanks very much for this report, Seanski. I tried a couple of things based on it but still no luck reproducing. Could you please contact me in Second Life? It would be really great to get your help debugging this if you’re willing. My Second Life name is Strachan Ofarrel. Thanks!

  2. Zourora

    Awesome work, thanks for the variable walk speed! Had some issues, and still tinkering with thinks but it’s a pretty enjoyable experince. Keep up with the amazing development.

    1. David Rowe Post author

      Yes, I find a slower walk speed best when using the Rift. I’d be interested to learn more about your Xbox 360 controller configuration.

  3. Pingback: CtrlAltStudio Viewer Version (Alpha 8) | Nalates' Things & Stuff

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