This release adds an option for turning your avatar as you turn your head while in Riftlook. You can configure how far you have to turn your head before your avatar starts turning. This is for seated Riftlook and was developed in conjunction with Tom Willans at the Serious Games Institute of Coventry University.
There are two ways to use this option:
- Setting the slider to 0° makes the turning happen all the time. This enables you to look at something then if you continue looking at it, your view will gradually rotate so that the object lies straight ahead and you can thus walk towards it.
- Setting the slider to a value such as 45° makes turning start after you look left or right 45° or more. Turning then continues until you look straight ahead again. Depending on the value you set and how flexible your neck is, the effect can be like a gesture that initiates turning.
Something for you to try out; what do you think?
Only a couple of other changes of note this release
- Changed Rift prediction delta default value from 20ms to 35ms to improve typical perceived latency.
- Fixed mouselook not being able to turn more than +/-180°.
- Windows: 220.127.116.11400 Alpha 7, 18 Dec 2013.
You can install this version over the top of a previous 1.1 alpha version.