The radar app has been updated:
- Color avatar dots per relative elevations.
- Blue if above you: blueness increases with height difference.
- White if level with you.
- Red if below you: redness increases with height difference.
- Search for avatars in cylinder instead of sphere. The scale specifies the search radius and distances above and below.
Available in the High Fidelity Marketplace:
Where is everyone in this domain?! This radar app shows you.
It works in both HMD and desktop modes. The display is centered on your camera location and oriented per your tablet in HMD mode or camera in desktop mode.
Available in the High Fidelity Marketplace: https://highfidelity.com/marketplace/items/25795f96-8ee3-41af-8fb3-3f2da89526bd
Sometimes while in your HMD in High Fidelity, you want to quickly toggle your microphone on or off. Or even just see its current state.
A handy wrist button enables you to do this without opening the tablet:
- If your finger or laser is near, it appears and shows the current mic state.
- Touch with your index finger or laser it to toggle it on/off.
Available in the High Fidelity Marketplace:
UPDATE: Originally released as version 1.0.0-29; shortly thereafter updated to version 1.0.1-31.
I’ve updated the CtrlAltStudio Viewer “as is” to work with the latest Oculus Runtime, i.e., able to be used with CV1 Rift as well as DK2s
and DK1s. This is a courtesy to CV1 owners who wish to experience Second Life in VR.
Be aware, though, that the viewer is still based on the old (Dec 2014) codebase of Firestorm 4.6.9 so is quite out of date with many features and fixes missing. Furthermore, the viewer is not optimized for VR — the FPS is not really high or consistent enough for “proper” VR. Some people are more sensitive to such rendering issues than others; however, it does let you get a taste for what user-created VW’s like Second Life can be like in VR.
Other changes of note:
- Added “FOV multiplier” and “Pixel density” display settings that let you tweak the displayed field of view and number of pixels rendered in the process of generating the Rift images. Depending on your graphics card capabilities, you may want to increase these for better visuals or decrease these for higher FPS.
- Added an “Enable All GPU Features” display setting that enables all graphics settings. If you have a new, high performance graphics card but graphics preferences such as “Basic shaders” are disabled this means that your graphics card isn’t recognized by the viewer; you can use this new setting to enable the display settings.
- Added support for the Xbox One controller: a “Combine Xbox One triggers” joystick setting lets the left and right trigger values of the Xbox One controller be used to fly up and down the same as you can use them with an Xbox 360 controller.
For more details, see the Release Notes.
Usage instructions and tips.
NOTE: This viewer is no longer being maintained. See the Viewer page for details.
Others’ blog posts:
I’ve updated the local chat script to display in a movable, resizable window on the HUD overlay when using an HMD. In desktop mode, the chat window can still be dragged outside the Interface window.
Hi! I’ve been flat out busy; everything seems to happen at once. On the Oculus Rift front I haven’t received my CV1 yet and I’m waiting for updated news on Linden Lab’s Rift project viewer. Linden Lab are working on it but I’ve not heard any inklings of when an update with CV1 support might be released.
Long term, Linden Lab’s Rift code is the correct code to include in third party viewers; mine was just a rough stop-gap measure to satisfy immediate desires to experience Second Life and OpenSim in virtual reality. And stereoscopic 3D support should be able to be added into a viewer, taking advantage of the Lab’s Rift code stereo capabilities.
In theory, even though it’s significantly out of date compared with other viewers, the current CtrlAltStudio Viewer code could be updated to SDK 1.3 to support the CV1. I’d love to do this but really have very limited time, and there are significant changes from SDK 0.6–0.8 to 1.3. So right now I’m waiting for more news on the Lab’s Rift project viewer and my CV1.
UPDATE, 11 Apr 2016: From Friday 8 April’s Third Party Viewer meeting courtesy of Inara Pey: Linden Lab are actively working on their Rift project viewer. Some things are still not working but they hope to have an update soon. They are committed to getting it working, with the latest SDK and CV1 support. See the meeting video starting at 6:57.
UPDATE, 24 Apr 2016:
UPDATE, 22 May 2016: From Friday 20 May’s Third Party Viewer Meeting courtesy of Inara Pey:
Testing of the updated viewer is being carried out. There are still “a few” issues to be resolved, and it is hoped that the update will be available (still as a project viewer) in a couple of weeks.
See the meeting video starting at 2:08.
UPDATE, 3 Jul 2016: Linden Lab have released an update to their Oculus Rift viewer. This is great news! More information: